Architects: Alejandro Aravena
Location: Zurich, Switzerland
Project team: Alejandro Aravena + Ricardo Torrejón + Víctor Oddó
Partner Architects in Germany: Osolin Plüss
Models: Ricardo Torrejón
Built Area: 600 sqm
Project: 2008
Renders: Víctor Oddó
Also, Alejandro Aravena shared with us the Sketchup model that you can download here
A thing, not an object.
It’s been a couple of years now, since I heard Argentinean architect Rafael Iglesia describe one of his projects as the attempt to produce a thing not an object. A thing, he said, does not have project, it has not been designed; but an object has.
I might have misunderstood what he meant, but I translated it as the difference between a chair and a stone. A chair is designed to be able to sit...
tovább az eredeti oldalra »
"This is the year -- the year that through hard work, determination and sheer willpower, I will mold my body into the shape I've always wanted and change my life forever."
For too many years -- more than I care to admit -- this was my New Year's Day mantra. Is it yours?
As someone with a fair amount of self-discipline and a firm belief in the power of hard work, I came into adulthood thinking...
As 2009 comes to a close, the Lens of Truth stops and takes a look back at the games that got us through the year. Those of you who've been there from the beginning can vouch for our growth. Some things we did well, sometimes our voice cracked from "website puberty", but rest assured, we came out with more hair on our chest.
It’s almost January 1st, 2010 and we’ve been mulling over our favorites of 2009 – and the previous decade. Here we present another installment of our “Of the Decade” lists.
Valve’s follow-up to the revolutionary Half-Life is our game of the decade not just because it’s a fantastic game, but because it is a fine example of modern gaming. It exemplifies DLC done right, community support done right,...
Ellie investigates last year's biggest and silliest events.
So here it is, Merry Christmas, everybody's having to do end-of-year features because there are no more games to review. Time then for our annual look back at the highlights of the year, which involves raking through more than 4000 news stories - all of them hand-crafted, most of them accu...